TITLE 15 GAMBLING AND
LIQUOR CONTROL
CHAPTER 1 GAMES AND GAMING
GENERAL PROVISIONS
PART 7 GAMING
MACHINES, NEW GAMES AND ASSOCIATED EQUIPMENT
15.1.7.1 ISSUING
AGENCY: New
Mexico Gaming Control Board.
[11/30/98; 15.1.7.1 NMAC - Rn, 15 NMAC 1.7.1,
3/31/00]
15.1.7.2 SCOPE: This
rule applies to all licensees or applicants for licensure, registration,
certification, renewal, and other approval relating to gaming operations under
the New Mexico Gaming Control Act.
[11/30/98; 15.1.7.2 NMAC - Rn, 15 NMAC 1.7.2,
3/31/00]
15.1.7.3 STATUTORY AUTHORITY:
Section 60-2E-7(B)(3) of the Gaming Control Act authorizes the board to
develop, adopt and promulgate all regulations necessary to implement and
administer the provisions of the Gaming Control Act. Section 60-2E-8(C)(6) directs the board to
adopt regulations defining the area, games and gaming devices allowed and the
methods of operation of such games.
[11/30/98; 15.1.7.3 NMAC - Rn, 15 NMAC 1.7.3,
3/31/00]
15.1.7.4 DURATION:
Permanent.
[11/30/98; 15.1.7.4 NMAC - Rn, 15 NMAC 1.7.4,
3/31/00]
15.1.7.5 EFFECTIVE
DATE:
November 30, 1998, unless a later date is cited at the end of a section.
[11/30/98; 15.1.7.5 NMAC - Rn, 15 NMAC 1.7.5,
3/31/00; A, 1/31/02]
15.1.7.6 OBJECTIVE: This
rule establishes standards for the evaluation, testing, approval, modification,
maintenance, and disposition of gaming machines, games and associated
equipment.
[11/30/98; 15.1.7.6 NMAC - Rn, 15 NMAC 1.7.6,
3/31/00; A, 1/31/02]
15.1.7.7 DEFINITIONS: Unless
otherwise defined below, terms used in this rule have the same meanings as set
forth in the Gaming Control Act.
A. “Act” means
the Gaming Control Act.
B. “Central monitoring system” means the hardware and software at the board’s central site used to
control, monitor, and retrieve information from, all licensed gaming machines.
C. “Component” means
a part of a gaming machine that is necessary for the proper operation and
essential function of the gaming machine, including but not limited to a hopper,
coin acceptor, microprocessor and related circuitry, programmed erasable programmable
read-only memory (EPROM), bill
acceptor, progressive system, monitoring system, and meter and any other parts
the board determines are components; a component is necessary for the proper
operation and essential function of a gaming machine if it affects, directly or
indirectly, the gaming machine’s operation, game outcome, security,
recordkeeping, or communication with the central monitoring system; parts such
as light bulbs, buttons, wires, decorative glass, fuses, batteries, handles,
springs, brackets, and locks are not components.
D. “Conversion”
means a change from one pre-approved configuration to another pre-approved
configuration.
E. “Critical
memory” means memory that is used to store all data that is critical to the
continued operation of the gaming device, including, but not limited to all
electronic meters as required including last bill data, power up and door open
metering; current credits; gaming device/game configuration data; information
pertaining to a minimum of the last ten (10) plays with the random
number generators (RNG) outcome
(including the current game, if incomplete); and software state (the last
normal state, last status or tilt status the gaming device software was in
before interruption).
F. “Delayed ticket” means a ticket generated by a ticket-in, ticket-out (TITO) enabled slot machine which contains all
information necessary for validation, but for which the TITO system has not yet
received the validation information.
G. “Event” means
an occurrence of elements or particular combinations of elements that are
available on the particular gaming device.
H. “Game outcome” means the final result of the wager.
I. “Gaming device” means associated
equipment or a gaming machine and includes a system for processing information
that can alter the normal criteria of random selection that affects the
operation of a game or determines the outcome of a game.
J. “Gaming media” means any associated equipment that contains
software which can only be used in a gaming device, affects game outcome and is
programmed by the gaming machine manufacturer.
“Gaming media” includes, but is not limited to, electrically
erasable programmable read-only memory (EEPROM), erasable programmable read only memory (EPROM), compact flash, flash
random-access
memory (flash RAM), compact
disc (CD), digital versatile
disc (DVD) read-only memory (ROM) or hard drive CD/DVD ROM or hard drive.
K. “Incomplete ticket” means a ticket that
contains, at a minimum, the ticket validation number printed across the leading
edge of the ticket, but is not of a quality that can be validated and redeemed
through the automated functionality of a TITO system.
L. “Machine
entry access log” means a written record that is maintained by a gaming
operator licensee inside the locked cabinet of a gaming machine that documents
the names and activities of persons accessing the interior of the gaming
machine.
M. “Modification" means a change or alteration in an approved
gaming machine that affects the manner or mode of play or the percentage paid
by the gaming machine, including a change in control or graphics programs.
N. “Multigame”
means a gaming device that offers a menu of more than one (1) game to the
player.
O. “Multi-station”
means a gaming device
that incorporates more than one (1) player-terminal.
P. “Online ticket” means a ticket which
contains all information necessary for validation, which may be presented for
redemption to the TITO system before its expiration.
Q. “Redeemed ticket” means a ticket which
has been properly validated and redeemed by the TITO system and is no longer
reflected as an active (i.e., unredeemed) ticket in the TITO system database.
R. “Terminal controller” means the central hardware and software that monitors and controls
one (1) or more gaming machines on the licensed premises.
S. “Ticket redemption kiosk” means a
device which uses bi-directional communications to the TITO system for
redemption of tickets in exchange for cash
or tokens. Kiosks are not capable of
gaming functionality and may not issue tickets in exchange for cash or tokens.
T. “TITO system” means a ticket in/ticket
out system which has a centralized TITO validation component and allows for
issuance, validation, and acceptance of tickets at TITO-enabled gaming devices
or kiosks, for gaming operations.
U. “TITO validation component” means that
function of the TITO system whereby the TITO system receives information about
a ticket which is presented for validation, compares the questioned ticket
information to its database of known ticket information, and determines the
validity of the questioned ticket. The
TITO validation component is a bi-directional, centralized function within the
TITO system which serves to validate the tickets for redemption.
V. “State” means the state of New
Mexico.
[11/30/98; 15.1.7.7 NMAC - Rn, 15 NMAC 1.7.7,
3/31/00; A, 1/31/02; A, 5/15/07; A, 12/15/10; A, 10/15/15]
15.1.7.8 EVALUATION
OF
A. All gaming machines operated in the
state shall meet the specifications set forth in this section and shall conform
to the exact specifications of the prototype tested and approved by the board.
B. No electronic or mechanical gaming
machine shall be used prior to licensure by the board. Once the board has approved a new gaming
machine or a modification to a pre-approved gaming machine, a gaming operator
licensee shall file an application to obtain a gaming machine license or a
notice of modification to pre-approved gaming machine before offering the
machine for play.
C. Except as otherwise determined by
the board, the following shall not be used for gaming by any gaming operator
licensee without the prior written approval of the board, bill acceptors, coin
or token acceptors, progressive controllers, progressive displays, or
associated equipment as set forth in this rule.
D. Any license or approval issued by
the board shall specifically describe the gaming machine or gaming device
approved.
E. All of the following must be tested
before licensure or approval for use:
(1) a gaming
machine;
(2) other devices or
equipment as the board deems necessary to ensure compliance with the act and
this rule; and
(3) any modification
to the gaming machines and equipment described in this section.
F. The board has the authority to take,
authorize, or require any of the following actions with respect to testing a
gaming machine or modification to an existing gaming machine:
(1) employ the
services of an outside independent gaming test laboratory to conduct the
testing;
(2) bill a licensee
who requests licensure or approval of a gaming machine or equipment through any
billing mechanism the board deems appropriate for all costs of testing;
(3) if not already
in the laboratory’s possession, require transportation of one (1) working model
of a new gaming machine to an independent gaming laboratory designated by the
board or to some other location for review and inspection; with each gaming
machine submitted for approval, the applicant must submit two (2) copies of
prints, schematics, block diagrams, circuit analyses, technical and operation
manuals, program source codes, and any other information requested by the
board; the gaming laboratory may disassemble the model and may destroy
electronic components to fully evaluate the gaming machine;
(4) require that the
applicant provide specialized equipment or the services of an independent
technical expert to evaluate the gaming machine;
(5) require the manufacturer seeking
approval of the gaming machine to pay all costs of transportation, review,
inspection and testing; [and]
(6) if requested by the board, require transportation of one (1) working
model of a new gaming machine, and any associated equipment to the board for
communications testing.
G. Any
applicant whose application is denied by the board under this rule may request
a hearing before the board to appeal the denial.
[11/30/98; 15.1.7.8 NMAC - Rn, 15 NMAC 1.7.8,
3/31/00; A, 5/15/07; A, 10/15/15]
15.1.7.9 SECURITY
AND AUDIT SPECIFICATIONS:
A. A
gaming machine shall meet all of the following security and audit
specifications:
(1) be
controlled by a microprocessor;
(2) be
connected and communicating to an approved central monitoring system and
conform exactly to the protocol and internal control procedures employed by the
central monitoring system provider and the board;
(3) have
an internal enclosure for the logic board that is locked or sealed, or both,
before game play;
(4) be
capable of continuing a game without loss of data after a power failure;
(5) have
game data recall for the current game and, at a minimum, the previous four
games;
(6) have a random selection process that
satisfies the 99% confidence level using any of the following tests: standard chi-squared, runs, serial
correlation, or other standard mathematical test for randomness as approved by
the board;
(7) clearly display applicable rules of
play and the payout schedule; and
(8) display an accurate representation of
each game outcome utilizing rotating reels, video monitors, or other type of
display mechanism that accurately depicts the outcome of the game.
B. The
gaming machine shall display an external registration tag with the license
number issued by the board. The
registration tag shall be placed on the approved gaming device at the licensed
premises by an agent of the board.
[11/30/98; 15.1.7.9 NMAC - Rn, 15 NMAC 1.7.9,
3/31/00; A, 5/15/07]
15.1.7.10 CONTROL
PROGRAM SPECIFICATIONS:
A. Except
as otherwise authorized by the board all gaming devices which have control
programs residing in storage media that is not alterable through any use of the
circuitry or programming of the gaming device itself shall employ a mechanism
to verify executable program code and data which may affect payouts or game
outcome.
B. The
mechanism used shall detect 99.99 percent of all possible media failures and
shall reside in and execute from storage media that is not alterable through
any use of the circuitry or programming of the gaming device.
C. All gaming devices that have control programs residing
in storage media that are alterable through any use of the circuitry or
programming of the gaming device itself shall:
(1) employ
a mechanism approved by the board which verifies
that all control program components, including data and graphic information,
are authentic copies of the approved components; the board may require
tests to verify that components used by licensees are approved components; the
verification mechanism shall prevent the execution of any control program
component if any component is determined to be invalid; any program component
of the verification mechanism shall reside in and execute from storage media
that is not alterable through any use of the circuitry or programming of the
gaming device;
(2) employ a mechanism which tests unused or
unallocated areas of any alterable memory for unintended programs or data and
tests the structure of the storage media for integrity; the mechanism shall
prevent further play of the gaming device if unexpected data or structural
inconsistencies are found;
(3) provide a mechanism for keeping a record, anytime
a control program component is added, removed,
or altered; the record shall contain the date and time of the action,
identification of the component affected, the reason for the modification and any pertinent validation
information;
(4) provide a mechanism for extracting the
validation information for all control program components on demand via a
communication port; a separate mechanism shall be provided that tests
the integrity of the validation information delivered via the communication
port.
D. Any
gaming device executing control programs from electrically erasable or other
volatile memory shall employ a mechanism which verifies on a continuous basis,
that all control program components residing therein, including fixed data and
graphic information are authentic copies of the approved components.
Additionally, control program components, excluding graphics and sound
components, shall be fully verified at the time of loading into the
electrically erasable or other volatile memory and upon any significant event,
including but not limited to door closings, game resets, and power up. The
mechanism shall prevent further play of the gaming device if an invalid
component is detected.
E. Unless
otherwise approved any gaming device that allows the adding, removing, or
alteration of any control program components through a data communication
facility shall employ a mechanism for preventing any change from taking place
that would interrupt a game in progress. Any device, technique or network which
may be used to accomplish the adding, removing, or alteration of any control
program components may be considered a gaming device that shall receive
separate approval.
F. Gaming
devices with control programs or other security programs residing in
conventional read only memory (ROM) devices such as EPROM’s or fusible-link
PROM’s shall have the unused portions of the memory device that contains the
program set to zero.
G. Gaming device control programs shall
check for any corruption of random access memory locations used for crucial
gaming device functions including, but not limited to, information pertaining
to the play and final outcome of the most recent game, at minimum four games
prior to the most recent game, random number generator outcome, credits
available for play, and any error states. These memory areas shall be checked
for corruption following game initiation but prior to display of the game
outcome to the player. Detection of any corruption that cannot be corrected
shall be deemed to be a game malfunction and shall result in a tilt condition.
H. All gaming devices shall have the
capacity to display a complete play history for the most recent game played and
four games prior to the most recent game. Retention of play history for
additional prior games is encouraged. The display shall indicate the game
outcome (or a representative equivalent), intermediate play steps (such as a
hold and draw sequence or a double-down sequence), credits available, bets
placed, credits or coins paid, and credits cashed out. Gaming devices offering
games with a variable number of intermediate play steps per game may satisfy
this requirement by providing the capability to display the last 50 play steps.
The board may waive this standard for a particular device or modification if
the hardware platform on which the device is based was originally approved
prior to the adoption of this standard as modified and the manufacturer can
demonstrate to the board’s satisfaction that the imposition of the full
standard would hinder the design of the device or would otherwise pose a hardship
due to capacity limitations in the approved platform
I. The control program shall provide
the means for on-demand display of the electronic meters utilizing a key switch
on the exterior of the gaming device.
J. Either the TITO system or
TITO-enabled gaming devices shall maintain an audit log that records, at a
minimum, the last 25 ticket-in transactions. Upon ticket redemption, the log
shall properly update with the ticket redemption information, including the
date and time of redemption, amount of ticket, and at least the last four
digits of the ticket validation number.
K. Either the TITO
system or TITO-enabled gaming devices shall maintain an audit log that records,
at a minimum, the last 25 ticket out transactions. Upon ticket issuance, the
log shall properly update with the ticket issued information, including the
date and time of issuance, amount of ticket, and at least the last four digits
of the ticket validation number.
[11/30/98; 15.1.7.10 NMAC - Rn, 15 NMAC
1.7.10, 3/31/00; A, 12/15/10]
15.1.7.11 GENERAL TICKETING STANDARDS:
A. Racetrack
licensees may offer ticketing systems whereby TITO-enabled slot machines accept
and issue tickets in exchange for cash, tokens, or tickets using TITO systems.
B. TITO-enabled
slot machines shall be capable of issuing and accepting only the casino’s
tickets. The board must approve the design of all tickets.
C. All tickets
shall have the following minimum characteristics:
(1) a
primary validation number, which must be printed on the leading edge of the ticket;
(2) a
secondary validation number, identical to the primary validation number, which
shall be printed on the body of the ticket;
(3) a
t least one unique identifier, such as a barcode;
(4) property
name;
(5) date
and time the ticket was generated;
(6) dollar
value of the ticket printed both numerically and in text;
(7) a
statement that the ticket will expire 180 days after issuance; and
(8) sequence
number of the ticket printed by the slot machine.
D. Validation. TITO
systems shall provide for on-line, real-time validation of online tickets.
Prior to issuing or authorizing issuance of consideration (whether cash,
tokens, credits, or another ticket) in exchange for a ticket, the TITO system
shall validate the ticket from the TITO validation component. Casinos shall
have at least one TITO validation component which may be located in a cashier
cage.
E. If a ticket has
a value that is not evenly divisible by the wagering denomination, when
inserted into a TITO-enabled slot machine, the machine shall either:
(1) return
the ticket to the patron;
(2) accept
the ticket and allow for insertion of additional wagering consideration if the
ticket value is less than the wagering denomination; or
(3) accept
the ticket and either display the indivisible portion of the ticket on a credit
meter or issue another ticket for that indivisible portion.
F. A TITO-enabled
slot machine shall be capable of generating two types of tickets: on-line
tickets and delayed tickets.
(1) On-line
tickets: If a TITO-enabled slot machine is properly communicating with the TITO
system, the machine will be able to generate an on-line ticket. When a patron
requests the issuance of a ticket in this situation, the machine will generate
a ticket that utilizes the validation information generated by the TITO system
or the machine, and communicate to the TITO system that it has successfully
completed the transaction.
(2) Delayed
tickets: If a TITO-enabled slot machine loses communication with a TITO system
before validation information is successfully communicated to the TITO system
for the last ticket out transaction, then all subsequent cash out attempts must
result in the gaming machine issuing payment to the player via another
available means such as, but not limited to, a hopper pay or a hand pay. The
gaming machine shall be capable of storing delayed ticket data until such time
that it has been successfully communicated to the TITO system.
(a) TITO
systems may include a function whereby, prior to the restoration of
communications, delayed ticket information may be manually input into the TITO
system at a cashier station or other secure location.
(b) When
communications are restored, delayed ticket information provided by the machine
to the TITO system must be reconciled to the delayed tickets that were manually
redeemed.
G. Tickets expire
180 days after issuance which is explicitly stated on each ticket. Upon
expiration, the ticket is no longer valid for gaming purposes. TITO systems
must recognize expired tickets as invalid and unredeemable.
H. The reporting
requirements for ticketing transactions are defined in the minimum internal
control procedures established by the board.
I. Ticket
redemption kiosks shall perform to the same security standards as TITO-enabled
slot machines, and shall include logs as required throughout this rule.
J. Kiosks shall
also have a total in meter which
accumulates the total value of all tickets accepted by the device, and a total out meter which accumulates the
total value of payments issued by the device.
K. Kiosks
redeem valid tickets for cash and tokens only; they may not generate and issue
tickets.
[11/30/98; 15.1.7.11 NMAC - Rn & A, 15
NMAC 1.7.11, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.11 NMAC - N, 12/15/10]
15.1.7.12 ACCOUNTING METER SPECIFICATIONS:
A. A
gaming machine shall be equipped with both electronic and electromechanical
meters.
B. A
gaming machine's electromechanical meters shall have no less than six digits.
C. A
gaming machine's electronic meters shall tally totals to eight digits and be
capable of rolling over when the maximum value is reached.
D. A
gaming machine's control program shall provide the means for on-demand display
of the electronic meters utilizing a key switch on the exterior of the machine.
E. The
required electromechanical meters shall comply with the following and shall
count and report data on a basis consistent with the meters described
Subsection H of 15.1.7.12 NMAC below:
(1) the coin-in meter shall cumulatively count the number of coins or
tokens that are wagered by actual coins or tokens that are inserted, or credits
bet, or both;
(2) the coin-out meter or amount won meter shall cumulatively count the
number of coins, credits, or tokens won as a result of game play including
hand-paid jackpots; notwithstanding the foregoing, a manufacturer may choose to
incorporate a coin-out meter and hand-pay jackpot meter as separate meters;
(3) the hand-pay jackpot meter shall identify the number of coins,
credits, or tokens won as a result of game play resulting in a hand-pay
jackpot; and
(4) the coins-dropped meter shall maintain a cumulative count of the
number of coins or tokens diverted into a drop bucket plus the value of the
bills inserted that have been inserted into the bill acceptor.
F. Electromechanical
meters shall meet a reasonable level of accuracy, given the available
technology, as approved by the board.
G. Electronic
meters shall have an accuracy rate of 99.99% or better.
H. The
required electronic meters shall comply with the following and shall count and
report data on a basis consistent with the meters described in Subsection E of
15.1.7.12 NMAC above:
(1) the coin-in meter shall cumulatively count the value or number of
coins or tokens that are wagered by actual coins or tokens that are inserted,
or credits bet, or both;
(2) the coins-out meter or amount won meter shall cumulatively count the
value or number of coins, credits, or tokens won as a result of game play,
including hand-paid jackpots; notwithstanding the foregoing, a manufacturer may
choose to incorporate a coin-out meter and hand-pay jackpot meter as separate
meters;
(3) the coins-dropped meter shall maintain a cumulative count of the value
or number of coins or tokens diverted into a drop bucket plus the value of the
bills that have been inserted into the bill acceptor;
(4) the games played meter shall display the cumulative number of games
played;
(5) a cabinet door meter shall display the number of times the front
cabinet door was opened; and
(6) the drop door meter shall display the number of times the drop door or
the bill acceptor door was opened;
(7) the
ticket/voucher-in meter shall cumulatively count the value or number of all
wagering vouchers accepted by the machine;
(8) the ticket/voucher-out meter shall cumulatively count the value or
number of all wagering vouchers and payout receipts issued by the machine.
I. If
a gaming device is equipped with a bill acceptor, then the device shall be
equipped with a bill acceptor meter that records the following:
(1) the total number of bills that were accepted;
(2) an accounting of the number of each denomination of bill accepted; and
(3) the total dollar amount of bills accepted.
J. A
gaming machine shall be designed so that the replacement parts or modules
required for normal maintenance do not require replacement of the
electromechanical meters.
K. A
gaming machine shall have meters that continuously display all of the following
information relating to current play or monetary transaction:
(1) the number of coins, tokens, or credits wagered in the current game;
(2) the number of coins, tokens, or credits won in the current game, if
applicable;
(3) the number of coins or tokens paid by the hopper for a credit cashout
or a direct pay from a winning outcome; and
(4) the number of credits available for wagering, if applicable.
L. Electronically
stored meter information required by this rule shall be preserved after a power
loss to the gaming device and must be maintained for a period of not less than
180 days.
M. A
gaming machine shall not have a mechanism that causes the required electronic
accounting meters to clear automatically when an error occurs.
N. The
required electronic accounting meters shall be cleared only if approved by the
board.
O. Required
meter readings shall be recorded before and after the electronic accounting
meter is cleared.
[11/30/98; 15.1.7.12 NMAC - Rn, 15 NMAC
1.7.12, 3/31/00; A, 5/15/07; 15.1.7.12 NMAC - Rn, 15.1.7.11 NMAC & A,
12/15/10]
15.1.7.13 RANDOMNESS EVENTS AND
RANDOMNESS TESTING:
A. A
random event is an event with a given set of possible outcomes that has a given
probability of occurrence called the distribution. Two events are called independent if the
outcome of one event does not have an influence on the outcome of the other
event and the outcome of one event does not affect the distribution of another
event.
B. A
gaming machine shall be equipped with a random number generator to make the
selection process. A selection process
is considered random if all of the following specifications are met:
(1) the random number generator satisfies not less than a 99% confidence
level using the standard chi-squared analysis;
(2) the random number generator does not produce a statistic with regard
to producing patterns of occurrences; the random number generator is considered
random if it meets the 99% confidence level with regard to the runs test or any
similar pattern testing statistic;
(3) the random number generator produces numbers that are independently
chosen without regard to any other symbol produced during that play; this test
is the correlation test; the random number generator is considered random if it
meets the 99% confidence level using standard correlation analysis;
(4) the random number generator produces numbers that are chosen without
reference to the series of outcomes in the previous game; this test is the
serial correlation test; the random number generator is considered random if it
meets the 99% confidence level using standard serial correlation analysis;
(5) the random number generator and random selection process shall be
impervious to influences from outside the gaming device, including, but not
limited to, electromagnetic interference, electrostatic interference, and radio
frequency interference; and
(6) a gaming machine shall use appropriate communication protocols to
protect the random number generator and random selection process from influence
by associated equipment that is conducting data communications with the gaming
machine.
[11/30/98; 15.1.7.13 NMAC - Rn, 15 NMAC
1.7.13, 3/31/00; A, 5/15/07; 15.1.7.13 NMAC - Rn, 15.1.7.12 NMAC, 12/15/10]
15.1.7.14 SAFETY AND POWER SUPPLY
SPECIFICATION:
A. Electrical
and mechanical parts and design principles shall not subject a player to
physical hazards. A gaming machine shall
be electronically tested to the UL-22 standard for amusement and gaming devices
or an equivalent standard. Testing may
be done by any nationally or internationally recognized electrical safety
testing laboratory.
B. Spilling
a conductive liquid on the gaming machine shall not create a safety hazard or
alter the integrity of the gaming device’s performance.
C. The
power supply used in a gaming machine shall be designed to minimize leakage of
current in the event of an intentional or inadvertent disconnection of the
alternate current power ground.
D. A surge protector shall be installed
on each gaming machine. The surge
protector may be internal to the power supply or external.
E. An on and off switch that controls
the electrical current used to operate the gaming machine shall be located in
an accessible place in the interior of the gaming machine.
F. The
gaming machine power supply filtering shall be sufficient to prevent disruption
of the gaming machine by a repeated switching on and off of the AC power.
G. Except in the case of total memory
failure, if the gaming machine is still operable, a gaming machine shall be
capable of continuing the current play with all the current play features after
a gaming device malfunction is cleared.
[11/30/98; 15.1.7.14 NMAC - Rn, 15 NMAC
1.7.14, 3/31/00; A, 5/15/07; 15.1.7.14 NMAC - Rn, 15.1.7.13 NMAC, 12/15/10]
15.1.7.15 COIN AND TOKEN ACCEPTOR
SPECIFICATIONS:
A. At
least one electronic coin or token acceptor shall be installed in each gaming
machine unless the gaming machine accepts bills only.
B. A coin or token acceptor shall be
evaluated by an independent testing laboratory approved by the board and
approved by the board to indicate that it meets the requirements of this rule.
C. The coin or token acceptor shall be
designed to accept designated coins or tokens and to reject others.
D. The coin or token acceptor on a
gaming machine shall be designed to prevent the use of cheating methods,
including, but not limited to, slugging, stringing, or spooning.
E. A coin or token that is accepted but
not credited to the current game shall be returned to the player by activating
the hopper or crediting toward the next play of the gaming device. The gaming device control program must be
capable of handling rapidly fed tokens so that instances where a token is
accepted but not credited to the current game are minimized.
F. A gaming device must use a coin or
token acceptor that accepts or rejects a token on the basis of metal
composition, mass, composite makeup, or equivalent security.
[11/30/98; 15.1.7.15 NMAC - Rn, 15 NMAC
1.7.15, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.15 NMAC - Rn, 15.1.7.14 NMAC,
12/15/10]
15.1.7.16 BILL ACCEPTOR SPECIFICATIONS:
A. A
gaming device may have a bill acceptor installed into which a patron may insert
currency or a ticket in exchange for an equal value of gaming device
credits. The patron shall be able to
obtain an equal number of tokens or credits for the amount of currency that was
inserted into the bill acceptor.
B. A bill acceptor shall have software
programs that enable the acceptor to differentiate between genuine and
counterfeit bills to a high degree of accuracy.
Bill acceptors may utilize flash technology upon approval of the board
after evaluation by an independent testing laboratory.
C. A
bill acceptor shall be equipped with a bill acceptor drop box to collect the
currency inserted into the bill acceptor.
The bill acceptor shall:
(1) be housed within the gaming machine or, if mounted on the outside of
the gaming machine, be contained in a locked compartment; the key to such
compartment shall be different from any other key on the gaming machine; and
(2) be equipped with a bill acceptor drop box that includes a stacker; the
drop box shall be identifiable to the gaming machine from which it was removed
and have a separate lock to access the contents of the bill acceptor drop box;
the key to the lock shall not access any other area of the gaming machine.
[11/30/98; 15.1.7.16 NMAC - Rn, 15 NMAC
1.7.16, 3/31/00; A, 5/15/07; 15.1.7.16 NMAC - Rn, 15.1.7.15 NMAC, 12/15/10]
15.1.7.17 AUTOMATIC LIGHT ALARM
SPECIFICATIONS: A light shall be installed on the top of the
gaming machine that automatically illuminates when the door to the gaming
machine is opened or when associated equipment that may affect the security or
operation of the gaming machine is exposed, if the equipment is physically
attached to the gaming machine.
[11/30/98; 15.1.7.17 NMAC - Rn, 15 NMAC
1.7.17, 3/31/00; 15.1.7.17 NMAC - Rn, 15.1.7.16 NMAC, 12/15/10]
15.1.7.18 INTERIOR OF GAMING MACHINE; LOGIC
BOARDS:
A. The
internal space of a gaming device must not be readily accessible when the
cabinet door is closed. The cabinet door
of the gaming device must be both locked and monitored.
B. Access to the area described in
Subsection C of 15.1.7.18 NMAC is prohibited without prior notice to the board,
including the name of the person seeking access, the person’s affiliation with
the gaming operator licensee or owner of the gaming device, and the date, time,
and purpose of such access. Unauthorized
tampering or entrance into the logic area without prior notice is grounds for
disciplinary action.
C. The logic boards, program storage
medium, and RAM or non-volatile memory of a gaming device must be contained in
a separate, locked enclosure within the gaming device.
[11/30/98; 15.1.7.18 NMAC - Rn, 15 NMAC
1.7.18, 3/31/00; A, 5/15/07; 15.1.7.18 NMAC - Rn, 15.1.7.17 NMAC & A,
12/15/10]
15.1.7.19 HARDWARE SWITCH SPECIFICATIONS:
A. A
hardware switch shall not be installed if it alters the pay tables or payout
percentages in the operation of a gaming machine.
B. A
hardware switch may be installed to control graphic routines, speed of play, sound,
or other board-approved cosmetic play features.
[11/30/98; 15.1.7.19 NMAC - Rn, 15 NMAC
1.7.19, 3/31/00; A, 5/15/07; 15.1.7.19 NMAC - Rn, 15.1.7.18 NMAC, 12/15/10]
15.1.7.20 MULTIGAMES:
A. A
multigame may have various games with configurable percentages. A multigame may be approved by the board if,
in addition to any other requirements in this rule, the following eight-digit
electronic meters are available upon display for each game offered on the menu: credits wagered or equivalent, and credits won
or equivalent.
B. If
the method of configuring the game menu may be accomplished by entering a
configuration mode of the device, then the method employed shall meet both of
the following standards:
(1) the
method has sufficient safeguards to prevent unauthorized access; and
(2) the method does not result in data loss or corruption of data sent to
the central monitoring system.
[11/30/98; 15.1.7.20 NMAC - Rn, 15 NMAC
1.7.20, 3/31/00; A, 5/14/04; A, 5/15/07; 15.1.7.20 NMAC - Rn, 15.1.7.19 NMAC, 12/15/10]
15.1.7.21 DISPLAY OF RULES OF PLAY:
A. The
rules of play for a gaming machine shall be displayed on the face or screen of
the gaming device or capable of display at the player’s option through use of
an easily-accessible help screen.
B. The
rules of play shall be evaluated by the independent testing laboratory
designated by the board and shall be approved by the board. The board may reject the rules if the board
determines that the rules are incomplete, conflicting, confusing, or
misleading.
C. The
rules of play shall be kept under glass or other transparent substance.
D. The
rules of play shall not be altered without prior approval from the board.
E. Except
for posting of odds pursuant to Section 15.1.10.21 NMAC and the display of the
rules of play, stickers or other removable devices shall not be placed on the
gaming device face unless their placement is approved by the board.
[11/30/98; 15.1.7.21 NMAC - Rn, 15 NMAC
1.7.21, 3/31/00; A, 5/15/07; 15.1.7.21 NMAC - Rn, 15.1.7.20 NMAC, 12/15/10]
15.1.7.22 ERROR CONDITIONS AND AUTOMATIC
CLEARING:
A. A
gaming machine shall be capable of detecting and displaying the following
conditions: power reset, door open, and
inappropriate coin-in or token-in if the coin or token is not automatically
returned to the player.
B. The
conditions described in Subsection A of 15.1.7.22 NMAC above shall be
automatically cleared by the gaming machine upon initiation of a new play
sequence.
[11/30/98; 15.1.7.22 NMAC - Rn, 15 NMAC
1.7.22, 3/31/00; A, 5/15/07; 15.1.7.22 NMAC - Rn, 15.1.7.21 NMAC & A,
12/15/10]
15.1.7.23 ERROR CONDITIONS AND CLEARING BY
AN ATTENDANT:
A. A
gaming machine shall be capable of detecting and displaying, and an attendant
may clear, all of the following error conditions:
(1) coin- or token-in jam;
(2) coin- or token-out jam;
(3) hopper
empty or timed-out;
(4) RAM error;
(5) hopper runaway or extra coin or token paid out;
(6) coin- or token-in error conditions;
(7) reel
spin error of any type, including a misindex condition of rotating reels; the
specific reel number must be identified in the error indicator; and
(8) low RAM battery, for batteries external to the RAM itself, or low
power source.
B. A
description of the gaming machine error codes and their meanings shall be
contained inside each gaming machine.
[11/30/98; 15.1.7.23 NMAC - Rn, 15 NMAC
1.7.23, 3/31/00; A, 5/15/07; 15.1.7.23 NMAC - Rn, 15.1.7.22 NMAC, 12/15/10]
15.1.7.24 HOPPER MECHANISM SPECIFICATIONS:
A. If
a gaming machine is equipped with a hopper, the hopper shall be designed to
detect all of the following and force the gaming device into a tilt condition
if one of the following occurs:
(1) jammed coin or token;
(2) extra coin or token paid out;
(3) hopper runaway; or
(4) hopper empty condition.
B. The
gaming machine control program shall monitor the hopper mechanism for the error
conditions specified in Subsection A of 15.1.7.24 NMAC above in all game
conditions.
C. All
coins or tokens paid from the hopper mechanism shall be accounted for by the
gaming machine, including, to the extent possible, coins or tokens paid as
extra coins or tokens during a hopper malfunction.
D. Hopper
pay limits shall be designed to permit compliance by a gaming operator licensee
with all applicable tax laws, rules and regulations.
[11/30/98; 15.1.7.24 NMAC - Rn, 15 NMAC
1.7.24, 3/31/00; A, 5/15/07; 15.1.7.24 NMAC - Rn, 15.1.7.23 NMAC & A,
12/15/10]
15.1.7.25 TICKET PRINTER SPECIFICATIONS:
A. A
ticket printer shall be capable of producing
the following:
(1) date and time;
(2) identification number of the gaming machine;
(3) credits and their values; and
(4) validation number.
B. The
ticket printer shall be capable of sensing a paper out condition and completing
printing of any unprinted tickets after the paper out fault has been cleared.
C. The
machine shall either keep a duplicate copy or print only one (1) copy to the
player but have the ability to retain the last ticket-out information to
resolve player disputes. In addition, an
approved system shall be used to validate the payout ticket, and the ticket
information on the system shall be retained at least as long as the ticket is
valid at that location.
D. Ticket printers shall be mounted inside a secure area of the
TITO-enabled gaming device.
[11/30/98; 15.1.7.25 NMAC - Rn, 15 NMAC
1.7.25, 3/31/00; A, 5/15/07; 15.1.7.25 NMAC - Rn, 15.1.7.24 NMAC & A,
12/15/10]
15.1.7.26 BIDIRECTIONAL
COMMUNICATION: A gaming machine that is capable of
bidirectional communication with internal or external associated equipment
shall use a communication protocol that ensures that erroneous data or signals
will not adversely affect the operation of the gaming device.
[11/30/98; 15.1.7.26 NMAC - Rn, 15 NMAC
1.7.26, 3/31/00; A, 1/31/02; A, 5/14/04; A, 5/15/07; 15.1.7.26 NMAC - Rn,
15.1.7.25 NMAC, 12/15/10]
15.1.7.27 THEORETICAL PERCENTAGE PAYOUT
REQUIREMENTS:
A. During
the expected lifetime of the gaming machine, the gaming machine shall not pay
out less than 80%.
B. The
theoretical payout percentage shall be determined using standard methods of the
probability theory. The percentage shall
be calculated using the highest level of skill where player skill impacts the
payback percentage.
C. A
gaming machine shall have a probability of obtaining the single highest posted
maximum payout of more than 1 in 50,000,000.
[11/30/98; 15.1.7.27 NMAC - Rn, 15 NMAC
1.7.27, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.27 NMAC - Rn, 15.1.7.26 NMAC,
12/15/10]
15.1.7.28 REVOCATION OF LICENSE OR
APPROVAL:
A. The
board may revoke the license or approval of a gaming machine if the board
determines, in its discretion, that the gaming machine:
(1) does not perform in the manner described in the application;
(2) is defective or malfunctions frequently;
(3) has
a detrimental impact on the conduct of the gaming operation; or
(4) adversely
affects the computation of taxes due, but not limited to, inaccurate
computation, defects, or malfunctions.
B. The
board shall notify, in writing, the manufacturer or distributor of the gaming machine
of the revocation of the license or approval.
The board shall advise the manufacturer or distributor of the date on
which use of the gaming machine must cease.
C. The
board shall notify, in writing, the gaming operator licensees that use the gaming
machine of the revocation of the license or approval. The board shall advise the licensees of the
date on which use of the gaming machine must cease.
D. A
gaming operator licensee or applicant shall cease using, on the date
established by the board, the gaming machine for which the license or approval
has been revoked. The licensee shall
notify the board, in writing, if the licensee believes it cannot cease use of
the gaming machine by the established date and shall request an extension of
time. The board shall advise the gaming
operator licensee or applicant, in writing, whether the requested extension is
approved or denied.
[11/30/98; 15.1.7.28 NMAC - Rn, 15 NMAC
1.7.28, 3/31/00; A, 5/15/07; 15.1.7.28 NMAC - Rn, 15.1.7.27 NMAC, 12/15/10]
15.1.7.29 NEW OR MODIFIED GAMING DEVICES;
ADDITIONAL NOTICE REQUIREMENTS:
A. The manufacturer or distributor of gaming machine shall notify the
board, in writing, of any problems, defects, or malfunctions of any gaming
machine that has been approved by the board if the problem, defect, or
malfunction affects game integrity or is recurring.
B. The
manufacturer or distributor of a gaming machine shall advise the board, in
writing, if any other jurisdiction has revoked the approval of any gaming
machine approved or licensed by the board.
C. A
gaming operator licensee or applicant shall notify the board, in writing, of
any problems, defects, or malfunctions that affect the fairness or integrity of
the operation or play of any gaming machine that has been approved by the board
and is used by the licensee, or is proposed for use by the applicant, in the
state.
D. A
gaming operator licensee or applicant shall notify the board, in writing, if
the approval of a gaming machine approved by the board and used by the gaming
operator licensee, or proposed to be used by the gaming operator license
applicant, has been revoked by any other jurisdiction.
[11/30/98; 15.1.7.29 NMAC - Rn, 15 NMAC
1.7.29, 3/31/00; A, 5/15/07; 15.1.7.29 NMAC - Rn, 15.1.7.28 NMAC, 12/15/10]
15.1.7.30 APPROVAL OF ASSOCIATED
EQUIPMENT AND MODIFICATION OF PREVIOUSLY
APPROVED ASSOCIATED EQUIPMENT; APPROVAL REQUIRED: Except as otherwise determined
by the board, a manufacturer or distributor of associated equipment shall not
distribute associated equipment or any modification thereto to a gaming
operator licensee unless the board has approved the associated equipment or
modification.
[11/30/98; 15.1.7.30 NMAC - Rn, 15 NMAC
1.7.30, 3/31/00; A, 5/15/07; 15.1.7.30 NMAC - Rn, 15.1.7.29 NMAC, 12/15/10]
15.1.7.31 ASSOCIATED EQUIPMENT AND
MODIFICATIONS; APPLICATION FOR
APPROVAL:
A. An
applicant for approval of, or modification of existing associated equipment
shall; submit an application to the board on forms provided or approved by the
board.
B. The
following information shall be included on the application:
(1) the name, business address, and business telephone number of the
manufacturer or distributor;
(2) the
federal identification number and New Mexico taxpayer identification number, or
social security number of the manufacturer or distributor;
(3) a list of the jurisdictions that have
approved the associated equipment and a copy of the document of approval from
each jurisdiction; and
(4) additional information deemed necessary by the board to enable
complete understanding of the operation and function of the associated
equipment for which approval is sought.
C. The
board has the authority to take, authorize, or require each of the following
actions:
(1) employ the services of an outside independent gaming test laboratory
to conduct the testing;
(2) bill a licensee who requests licensure or approval of associated
equipment through any billing mechanism the board deems appropriate for all
costs of testing;
(3) require transportation of not more than two working models of the
associated equipment to a designated independent laboratory for review and
inspection. The laboratory may dismantle
the associated equipment and may destroy the electronic components in order to
fully evaluate the equipment;
(4) require that the applicant provide specialized equipment or the
services of an independent technical expert to evaluate the associated
equipment; and
(5) require the manufacturer or distributor seeking approval of the
associated equipment to pay all the costs of transportation, review, inspection
and testing.
D. If
the board requires the manufacturer or distributor of associated equipment to
submit the associated equipment to an independent laboratory for testing, then
the manufacturer or distributor shall provide the following information to the
independent laboratory:
(1) the information set forth in Paragraphs (1) through (5) of Subsection
B of 15.1.7.31 NMAC above;
(2) a complete, comprehensive, and technically accurate description and
explanation of the associated equipment and its intended use in both technical
and lay language; the document must be signed under penalty of perjury;
(3) detailed operating procedures of the associated equipment; and
(4) details of all tests previously performed on the associated equipment,
the conditions and standards under which the tests were performed, and the
person or persons who conducted the tests.
E. Upon
testing of any associated equipment, the independent laboratory shall provide
the board with documentation of the following:
(1) details of the tests performed on the associated equipment;
(2) results of tests performed on the associated equipment;
(3) detailed operating procedures of the associated equipment;
(4) percentage calculations of the associated equipment, if applicable,
and
(5) any other information deemed necessary by the board to ensure
compliance with the act and this rule.
F. A
gaming operator licensee shall only install or use associated equipment that
has been approved by the board after determination that the associated
equipment is in compliance with the technical standards set forth in this rule.
G. After
the board determines whether to approve or disapprove the associated equipment,
the board shall notify the manufacturer or distributor of its decision, in
writing.
H. A
gaming operator licensee shall not alter the manner in which associated
equipment operates or revise or modify the associated equipment without the
prior written approval of the board.
[11/30/98; 15.1.7.31 NMAC - Rn, 15 NMAC
1.7.31, 3/31/00; 15.1.7.31 NMAC - Rn, 15.1.7.30 NMAC & A, 12/15/10]
15.1.7.32 WAIVER OF EVALUATION AND
TESTING REQUIREMENTS: The board may waive, in the board’s
discretion, the evaluation and testing requirements described in this rule if
the applicant provides evidence satisfactory to the board that the gaming
device sought to be approved is identical in all material respects to a model
that has been specifically tested and approved for current play by gaming
officials in Nevada or New Jersey.
[11/30/98; 15.1.7.32 NMAC - Rn, 15 NMAC
1.7.32, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.32 NMAC - Rn, 15.1.7.31 NMAC,
12/15/10]
15.1.7.33 REVOCATION OF APPROVAL OF
ASSOCIATED EQUIPMENT OR MODIFICATION:
A. The
board may revoke approval of associated equipment or any modification thereto,
if the board finds that the associated equipment:
(1) does not perform in the manner described in the application;
(2) is defective or malfunctions frequently;
(3) has a detrimental impact on the conduct of a gaming operation; or
(4) adversely affects the computation of taxes for reasons including, but
not limited to, inaccurate computation, defects, or malfunctions.
B. The
board shall notify, in writing, the manufacturer or distributor of the
associated equipment of the revocation of approval. The board shall advise the manufacturer or
distributor of the associated equipment of the date on which use of the
associated equipment must cease.
C. The
board shall notify, in writing, the gaming operator licensees that use, or
applicants that propose to use, the associated equipment of revocation of
approval. The board will advise the
gaming operator licensee or applicant of the date on which the use of the
associated equipment must cease.
D. A
gaming operator licensee or applicant shall cease using the associated
equipment for which approval has been revoked by the date established by the
board. The licensee shall notify the board, in writing, if the licensee
believes it cannot cease use of the associated equipment by the established
date and shall request an extension of time.
The board shall advise the gaming operator licensee or applicant, in writing,
whether the requested extension is approved or denied.
[11/30/98; 15.1.7.33 NMAC - Rn, 15 NMAC
1.7.33, 3/31/00; A, 5/15/07; 15.1.7.33 NMAC - Rn, 15.1.7.32 NMAC, 12/15/10]
15.1.7.34 ASSOCIATED EQUIPMENT; ADDITIONAL
NOTICE REQUIREMENTS:
A. The
manufacturer or distributor of associated equipment shall notify the board, in
writing, of any problems, defects, or malfunctions of any associated equipment
that has been approved by the board if the problem, defect, or malfunction
affects game integrity or is recurring.
B. The
manufacturer or distributor of associated equipment must advise the board, in
writing, if any other jurisdiction has revoked the approval of any associated
equipment approved by the board.
C. A
gaming operator licensee or applicant shall notify the board, in writing, of
any material problems, defects, or malfunctions that affect the fairness or
integrity of the operation or play of any associated equipment that has been
approved by the board and is used by the licensee, or is proposed for use by
the applicant, in the state.
D. A
gaming operator licensee or applicant shall notify the board, in writing, if
the approval of associated equipment approved by the board and used by the
gaming operator licensee, or proposed to be used by the gaming operator license
applicant, has been revoked by any other jurisdiction.
[11/30/98; 15.1.7.34 NMAC - Rn, 15 NMAC
1.7.34, 3/31/00; A, 5/15/07; 15.1.7.34 NMAC - Rn, 15.1.7.33 NMAC, 12/15/10]
15.1.7.35 RETENTION OF ASSOCIATED EQUIPMENT
RECORDS:
A. A manufacturer or distributor of associated equipment shall maintain
the following records:
(1) all applications for approval of associated equipment submitted to the
board;
(2) detailed operating procedures of the associated equipment;
(3) approvals of associated equipment received from any gaming
jurisdiction;
(4) a complete, comprehensive, and technically accurate description and
explanation of the associated equipment and its intended use in both technical
and lay language;
(5) any alterations, modifications, or revisions and the requisite
approvals that have been conducted on associated equipment used by gaming
operator licensees or applicants;
(6) details of tests performed on the associated equipment by the
manufacturer or distributor of the associated equipment; and
(7) the revocation of any approval for associated equipment issued by any
gaming jurisdiction.
B. Manufacturer,
distributor, and gaming operator licensees shall maintain documentation that
indicates problems, defects, or malfunctions of the associated equipment and
any other information or records the board deems necessary to ensure compliance
with the act and this rule.
[11/30/98; 15.1.7.35 NMAC - Rn, 15 NMAC
1.7.35, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.35 NMAC - Rn, 15.1.7.34 NMAC,
12/15/10]
15.1.7.36 MARKING OF GAMING MACHINES:
A. A
manufacturer or distributor shall not distribute a gaming machine in New Mexico
unless the machine has:
(1) a unique, permanent serial number, which shall be clearly visible and
permanently stamped or engraved on the metal frame or other permanent component
of the gaming machine or on a metal plate attached to the metal frame or other
permanent component of the gaming machine;
(2) a metal plate that provides the manufacturer’s name, model, date of
manufacture, and permanent serial number of the machine; the metal plate must
be attached to the cabinet of the gaming machine, and
(3) the board-issued license number and any modification approval number
affixed to all program storage media placed in the machine.
B. Each
manufacturer or distributor shall keep a written list of the date of each
distribution, the serial numbers of the gaming machines, and the names,
addresses, and telephone numbers of the persons to whom the machines have been
distributed and shall provide the list to the board immediately upon request.
C. In
addition to the requirements in Subsection A of 15.1.7.36 NMAC above, no gaming
operator shall place a gaming machine in a licensed premises for play unless
the gaming machine bears the board-issued license number affixed to the
machine. No person other than the board
or its authorized employee or other agent shall affix or remove the license
number.
[11/30/98; 15.1.7.36 NMAC - Rn, 15 NMAC
1.7.36, 3/31/00; A, 5/15/07; 15.1.7.36 NMAC - Rn, 15.1.7.35 NMAC & A,
12/15/10]
15.1.7.37 SUMMARY SUSPENSION OF APPROVAL OF
GAMING DEVICES:
A. The
board, with or without prior notice to the manufacturer, distributor, or
licensee, may issue a summary order suspending approval of a gaming device if
the board determines that the device does not operate, or is not being
operated, in the manner certified by the manufacturer or as approved by the
board.
B. After
issuing the summary suspension order, the board may seal or seize all modes of
that gaming device and shall thereafter comply with provisions of the act and
this rule governing emergency orders of the board.
[11/30/98; 15.1.7.37 NMAC - Rn & A, 15
NMAC 1.7.37, 3/31/00; A, 1/31/02; A, 5/15/07; 15.1.7.37 NMAC - Rn, 15.1.7.36
NMAC, 12/15/10]
15.1.7.38 MAINTENANCE,
REPAIR AND SERVICING OF GAMING DEVICES:
A. A licensee shall not alter the
operation of approved gaming machines or associated equipment and shall ensure
that the gaming machines and associated equipment are maintained in proper
condition.
B. Only the following persons shall
service or repair a gaming machine or associated equipment:
(1) a licensed
manufacturer;
(2) an employee of a
licensed manufacturer; or
(3) a technician
approved by the board and employed by a distributor or gaming operator
licensee.
C. A licensed manufacturer shall
maintain a certification program for the purpose of training and certifying technicians
to service and repair gaming devices manufactured by the licensed
manufacturer. Upon request, the licensed
manufacturer shall provide evidence of such program to the board, including a
full description of the program, models of gaming devices for which training is
provided, criteria for certification, information concerning instructor
qualifications, and copies of training materials and tests. Any program deemed insufficient by the board
shall be modified at the board’s request.
D. The licensed manufacturer shall
ensure that its technician employees have received sufficient and appropriate
training in the service and repair of each of its approved gaming machine
models before the gaming machine may be placed in operation in the state.
E. A licensed manufacturer that
certifies other persons as technicians shall ensure that the technicians have
received sufficient and appropriate training in the service and repair of the
approved gaming machine to be operated by the gaming operator licensee, or distributed
by the licensed distributor, employing the technician.
F. A gaming operator and a licensed
distributor shall establish written standards for qualifications of a gaming
device technician, which shall be submitted to the board for consideration and
approval. Approval of the standards
shall not be unreasonably denied so long as they include manufacturer gaming
device certifications or a reasonable equivalent of work experience in the
gaming industry. The educational and
work experience requirements may be substituted by a background in electronics
or mechanics; a limited background in these areas may be compensated for by an
in-house training program whereby the individual is closely supervised by an
approved technician for a specified period of time.
(1) In
order to be approved to service a gaming device, a person shall submit an
application for a work permit and shall submit documentation of the
qualifications required in Subsection F of 15.1.7.38 NMAC.
(2) The
board shall notify the technician and their employer of whether the submitted
qualifications are approved within seven (7) days of receipt of the
documentation. Notification of approval
of the application for work permit shall be done by the normal process as set
out in parts 15.1.5 NMAC and 15.1.13 NMAC.
G. The gaming operator licensee shall
ensure that all service and repairs on its gaming machines, including the
installation or repairs of component parts such as bill acceptors, monitoring
systems, or other parts that would significantly alter the current or
subsequent operation of a gaming machine, are made correctly and in compliance
with board requirements.
H. The
gaming operator licensee shall notify the board’s information systems division
prior to performing any maintenance or service that requires access to the
logic area of a gaming machine. The
gaming operator licensee shall not perform any maintenance that requires access
to the logic area of a gaming machine, as defined in board rule 15.1.7.18 NMAC,
until the board’s information systems division disables the gaming machine from
service and approves performance of the maintenance or service.
I. The
gaming operator licensee shall notify the board’s information systems division
by telephone to obtain authorization prior to taking out of service any gaming
machine that is deemed to be in an error condition that requires the gaming
machine to be powered down for more than the remainder of the gaming day.
J. The
gaming operator licensee shall not install gaming media in a gaming machine
without prior written approval of the board’s information systems division.
K. The
gaming operator licensee shall not perform any maintenance on a gaming machine
that will result in clearing any critical memory of the machine without prior
written approval of the board’s information systems division.
L. Except
for qualified technicians, no employee of the gaming operator licensee shall
perform service or repairs on the licensee’s gaming machines other than
incidental repairs, unless such service or repairs are performed under the
direct supervision of a qualified technician as part of an in-house training
program approved by the board.
Incidental repairs are repairs that do not affect any of the machine’s
major systems or require that the person making the repair access any internal
space of the gaming machine.
M. The
board may allow, at the board’s discretion, on-site training by a qualified
technician as long as the technician's qualifications have been approved by the
board. Technicians in training shall
work under the direct supervision of a qualified technician and shall obtain
board qualification by satisfactorily completing all required training within
thirty (30) days of employment.
N. The
gaming operator licensee shall keep a machine access entry log inside the main
cabinet access area of each gaming machine.
Every person who gains entry into any internal space of a gaming machine
shall sign the machine entry access log, indicate the date and time of entry
and list all areas inspected, repaired or serviced. The gaming operator licensee shall retain the
maintenance log for a period of five (5) years and shall make the maintenance
log available to the board or its authorized agents upon request.
O. In
addition to the machine entry access log required by Subsection J of 15.1.7
NMAC, a gaming operator licensee shall maintain a written log in a form
acceptable to the board for recording service or repairs performed on the
licensee's gaming machines by qualified technicians employed by a manufacturer
or distributor licensee whose principal place of business is outside the state . Any
qualified technician employed by such a manufacturer or distributor who
performs service or repairs on the gaming machines of a gaming operator shall
make a complete entry on the log at the time of the service or repairs,
recording, at a minimum, the name and work permit number of the qualified
technician performing the service or repairs, the dates and times of the
service or repairs and a brief description of the service or repairs performed.
[11/30/98; 15.1.7.38 NMAC - Rn, 15 NMAC
1.7.38, 3/31/00; 15.1.7.38 NMAC - Rn, 15.1.7.37 NMAC & A, 12/15/10; A,
10/15/15]
15.1.7.39 SALE AND
TRANSPORTATION OF GAMING MACHINES FOR HOME OWNERSHIP:
A. A manufacturer
or distributor license by the board may offer gaming machines for sale for home
use provided the manufacturer or distributor complies with this section of this
part. The manufacturer or distributor
selling a gaming machine for home use shall only transport such a gaming
machine to a private residence.
B. A manufacturer
or distributor selling a gaming machine for home use shall retain a written
record of the sale of the gaming machine.
The written record shall include the date of the sale, the name and
address of the purchaser, the serial number and a description of the gaming
machine, and the address to which the gaming machine is delivered.
C. A manufacturer
or distributor selling a gaming machine for home use shall notify the board of
the sale and transport of the gaming machine and provide the board with a copy
of the written record of the sale prior to transporting the gaming machine to
the residence of the person purchasing the machine.
D. A manufacturer
or distributor selling a gaming machine for home use shall transport and
deliver the gaming machine to the residence of the purchaser. No gaming machine sold for home ownership
shall be transported by any person or entity other than the distributor or manufacturer
selling the machine.
E. A gaming machine
sold for home ownership shall:
(1) have
a conspicuous and indelible notice prominently affixed to the front of the
machine stating that the machine is only legal for play in a private residence;
(2) have
a conspicuous and indelible notice prominently affixed to the rear of the
gaming machine stating that the sale and transportation of the gaming machine
by other than a licensed manufacturer of distributor is a fourth (4th)
degree felony; and
(3) either
provide a payback value for each credit played, determined over time, of one
hundred percent (100%) or be manufactured or modified in such a way as to be
operable only with tokens.
F. A manufacturer
or distributor selling a gaming machine for home use shall provide written
notice to the purchaser:
(1) that
the machine shall be played only at a private residence;
(2) that
no person shall make money from play on the machine except through winnings as
a player;
(3) that
commercial gambling is a fourth (4th) degree felony;
(4) that
it is illegal to resell the machine to any person or entity other than a
licensed manufacturer or distributor; and
(5) that
it is illegal for any person or entity other than a licensed manufacturer or
distributor to transport the machine.
G. A manufacturer or
distributor selling a gaming machine for home use shall require as a condition
of purchase that the purchaser acknowledge in writing that he has received the
written notice described in Subsection F of 15.1.7 NMAC.
H. A manufacturer
or distributor shall comply with all board regulations concerning
transportation of any electronic media to be placed in a gaming machine being
used in a private residence. A
manufacturer or distributor shall report all sales of electronic media for home
gaming machines in accordance with Subsection B of 15.1.7 NMAC.
[11/30/98;
15.1.7.39 NMAC - Rn, 15 NMAC 1.7.39, 3/31/00; A, 5/15/07; 15.1.7.39 NMAC - Rn,
15.1.7.38 NMAC, 12/15/10; Repealed, 10/15/15;15.1.7.39 NMAC - N, 10/15/15]
15.1.7.40 RETENTION OF RECORDS: The
licensee shall maintain all records required pursuant to this rule within New
Mexico for a period of five years.
[15.1.7.40 NMAC - Rn, 15.1.7.39 NMAC,
12/15/10]
HISTORY OF 15.1.7 NMAC:
Pre NMAC History: None.
History of Repealed Material:
[Reserved]
Other History:
15 NMAC 1.7, Gaming Machines, New Games and
Associated Equipment, effective 11/30/98.
15 NMAC 1.7, Gaming Machines, New Games and
Associated Equipment (filed 11/13/98) reformatted, renumbered, amended and
replaced by 15.1.7 NMAC, Gaming Machines, New Games and Associated Equipment,
effective, 03/31/2000.